The Cubist #93: Disposable Gaming

The Cubist #93: Disposable Gaming

The Crew discusses whether tabletop gaming has become something of a disposable hobby in 2018. How important is replay value for the games in our collections? How many times do we expect to play each game (vs how many we hope to get)? Does our position as media creators affect this part of the hobby for us compared to non-media gamers?

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