Things of No Interest: Cult of the Not So New March 2008
BGG user JonMichael Rasmus (jmsr525) has been doing analysis of the games and their trends each month for what seems like forever. I thought it might be interesting to look back at what was so hot 10 years ago. So sit back and enjoy this blast from the past. Based on information in the geeklist - BGG Top 100 Analysis March 2008
In the Year of the Dragon +11 to #60
Ok Feld fans, remember this? After Rum and Pirates, Feld expanded on his start of his Alea Big Box run with ItYotD. For those that are not familiar with this game and are thinking that you missed out on some yummy point salad, well, not really. There are different ways to score points for sure, but this game is all about mitigating and avoiding all the bad things that are coming - a design that would also be seen in his next game, Notre Dame. This is a game that feels like I'm trying not to lose more than the other players, rather than trying to win. I played it a bit online (there is an async version available to play on MaBiWeb) and decided that while there is nothing wrong with the game, it just wasn't really a game I got excited about. I think a lot of the hype at the time was around how different it was from a lot of the Euros that were currently popular (remember, Puerto Rico was still a big thing 10 years ago).
NONE! Fallingest star was Louis XIV dropping a few more spots out to #90. Louis XIV was/is the first in Alea's Medium Box line of games (released 2005). Something of an area control/influence game, players are trying to gather influence in the Sun King's court. The game's rules were pretty bad by Alea standards, but the game itself wasn't terribly hard to learn. It was a cool little game except for one thing - there was a set collection portion to scoring points and unfortunately it was totally random. At least for me, it spoiled this game. Out-planning the other players only to lose because someone got lucky isn't terribly appealing. Others must agree to some extent as Louis is sitting at #503 ten years later.
Lots of games in the top ten moving around!
El Grande (+1 #5) - Today, El Grande sits just outside the top 50 at #51. Still one of the best area control games you can find. If you can't find a copy or 4 other folks to play with, you can play for free online at Yucata.de
Caylus (-1 #6) - I remember when Caylus came out. I have still never played Caylus. It was supposed to be the PR killer (and was for a while) until the next game in the list hit the market. Caylus still sits in the top 50 at #44
Agricola (+1 #7) - No surprise here. This hit gamer's tables and never looked back.
Princes of Florence (-1 #8) - Poor PoF. Auction games were starting to fall out of favor by this time as we start to see engine games, worker placement and other mechanics become more favored by designers and players. PoF now sits outside the top 100 at #116
Through the Ages: A Story of Civilization (+8 #9) - TtA continued its climb. Like Agricola, it wasn't going to go anywhere for a while. It currently sits at #22, but the revision is doing well in its place.
Age of Steam (-1 #10) - Hey look! Age of Steam was still in the Top 10! Age of Steam was one of my favorite games until Martin Wallace revised it as Steam. A lot of folks still prefer the original, but I like the mechanical changes that were made (especially how new goods got onto the board instead of the silly dice thing from the original). Regardless of whether you like Steam, AoS, or Railways of the World, the basic premise of building track and moving goods is the same and these are all really good games. Age of Steam too has fallen out of the top 100, sitting at #114, but still enjoys many dedicated fans.
These are the the five games that made the biggest jump up the BGG charts since the previous month (not in the top 10).
Race for the Galaxy (currently #47) - Race had early reviews as far back as Oct. 2007 stirring up gamer's desire to get their hands on this game and when it was more widely available near the end of that year, this game was THE game to be played. Not strange then that this was still climbing a couple months into 2008. This felt like a slightly more wide open version of San Juan and it was obvious from some of the things on some cards that there was going to be more to this game than just this one set of cards (and there was a lot more planned). After a few plays, I started feeling like the game is a little random and that you can have a good idea if you are going to win or lose after the first 3-4 cards are down. Well, of course its random, it is a card game, but this has never really sunk its hooks into me because of that. Last year (2017), the app version of the game and its expansions hit the market and renewed my interest in seeing how the expansions changed the game. It was fun for a bit, but even with the new cards and the ability to fight against the best AI I've seen in a game, I don't know that my initial impression has changed all that much.
Combat Commander: Europe (currently #101) - Combat Commander is simply one of my favorite games of all time. I know that war games are not everyone's cup of tea and I know a number of people that have tried CC and said it was too random or chaotic for them. I still love this game (and in fact, embrace the chaos of war that this game injects). The main reason this game is so fantastic is that this game has a better narrative than any game I've ever played - there are more memorable moments per game than any other. I can remember more details about a number of matches from this game than I can from all other games I've played over the years. There are more highs and lows produced each session than almost any other game I've tried and I can't stop gushing about how good Combat Command is and how much fun I have when I sit down to play it. There are a lot of expansions and scenarios that have been released for CC and yet almost universally, fans of the game will tell you that they'd play the very first scenario in the game over and over because you never really know what is going to happen and each session is just that much fun. It says something in a scenario based game when you don't get bored with the very first scenario, but even if you played through all the pre-defined scenarios, the random scenario generator in the game is so well done that you have to wonder if the designer didn't make that up first and then started cobbling together stories for a random set of stuff he generated.