The State of Games #151: The One About the Axis of Not Misrepresenting Your Product
When TC volunteers to handle an upcoming topic and tackle the show notes I never say no. Not only is it a welcome break for me but it’s inevitably like that ol’ box of chocolates – you never know what you’re gonna get. This time around it ended up with all three of us talking about best and worst of game aesthetics for about an hour, but the conversation was far more engaging and encompassing than I expected. We start at the fall of the video game industry in 1983 and don’t let up until we’ve covered the latest all-flash and no-substance projects on Kickstarter. So break out your smoking jackets, it’s getting academic up in here.