Kind Fortress is a tabletop game design blog from the mind of Isaac Shalev. Visit for weekly articles about game design theory and language, the process of a working design team, and posts from tabletop industry guests.
The idea that player choices should have a significant impact on the game outcomes is by now a truism in both tabletop and video games. This idea may seem self-evident, but it's important to recognize that for a very long time, so many games had very few meaningful choices, if any.
For some people, the numbers are 4, 8, 15, 16, 23 and 42. But for game designers, they’re 1,3,6,10,15 and 21.
Blind playtesting, where players encounter your game as a consumer might, and must learn how to play from the written rules, is a critical part of the game design process.
This latest Kind Fortress blog is a guest post from JR Honeycutt about legacy games and decisions.
Kind Fortress closes his series on asymmetry by talking about player interaction.
The third in Kind Fortress' series on asymmetry, discussing opacity.
The second in Kind Fortress' series on asymmetry.
The first in Kind Fortress' series on asymmetry.