Low Player Count is a discussion-based board game podcast from the Dallas area featuring bi-monthly episodes that take a deep dive into board game topics, with a focus on solitaire and two-player gaming. They also have a stable of minisodes that include 'If You Buy One Game,' 'Travis Gets Heavy,' 'Big Fun in a Little Box,' and 'Setting the Table.'
In this episode, Travis sits down with Matthias Nagy of Frosted Games to discuss the newest game by Uwe Rosenberg, Reykholt, and other upcoming releases.
In this episode, Donny and Travis continue their Concept to Table series, a series dedicated to looking at the life cycle of tabletop board games from creation to distribution, including many of the steps in between. In the third episode, the LPC Crew sits down with publishers Clay Ross from Capstone Games and Jason Tagmire from Button Shy Games.
In this episode, Donny and Travis continue their Concept to Table series. In the second Concept to Table episode, they sit down with designer and developer Nikki Valens.
In this minisode, Travis chats at length with designer and publisher Tom Russell from Hollandspiele about recent releases and the upcoming release, This Guilty Land.
Donny and Travis begin their Concept to Table series, a series dedicated to looking at the life cycle of tabletop board games from creation to distribution, including many of the steps in between. In the first episode, they sit down with designers Cole Wehrle and Sen-Foong Lim to talk game design.
Donny sits down with Callin Flores, designer of the soon-to-be-released Guardians from Plaid Hat Games. They discuss combat systems, gamer types, and what Guardians is all about.
Donny and Travis sit down with Ignacy Trzewiczek from Portal Games to discuss their new release of Detective: A Modern Crime Board Game.
In this episode, Donny and Travis go in-depth to discuss the business and consumer sides of what happens when solitaire modes are part of stretch goals for Kickstarter campaigns. They also discuss Travis going to GenCon, the GenCant Button Shy contest, and the Indiegogo campaign for 14 Board Games from Africa.
In this episode, Donny and Travis discuss the importance of game names, and how they persuade or dissuade us from playing them. They also give away a copy of Legacy of Dragonholt, courtesy of Game Surplus, and make a huge announcement about supporting the show.
In this episode, Donny and Travis are joined by friend Cliff as they discuss their Tabletop Day 2018, the first multiplayer one in a while! The LPC crew also gives away a copy of Legacy of Dragonholt, courtesy of Game Surplus.
In this episode of Travis Gets Heavy, Travis relives his solitaire-only Uwe Day back in March, recounts why he loves his Uwe so much, and answers some questions.
In this episode, Donny and Travis discuss the age old question if solos games are just puzzles. After navigating the delicate topic, they go over the results of the Future of LPC and You Survey along with giving away Indian Summer!
In this episode, Donny and Travis return to discuss gaming categories. This time? Farming games! The LPC crew also talks about the Future of LPC Survey and reminds you about the Indian Summer giveaway.
In this minisode of Travis Gets Heavy, he recaps the small, intimate route-building & war-gaming weekend that was Trains & Chit.
In this minisode, Cliff continues his discussion about perceived and inherent values in gaming.
In this minisode, Shawn talks about what’s been going on in his life and dovetails that beautifully into boardgame implementations of video games.
In this minisode of Cliff’s Corner, Cliff begins a multi-part series about logical fallacies in boardgaming: statistics, expected value, unconventional strategies in gaming, decisions and decision-trees, and rules orientation.
In this episode, the LPC crew wraps up 2017 as they talk about their favorite moments, biggest regrets, and ponder what 2018 might hold for gaming.
In this episode, the LPC crew discusses revisions, expansions, and sequels. What are they? Are they good? When is it time to make a sequel? What are games that need them? They also chat Game Surplus contest, neural networks, and end of year stuff.