The Good, the Board, and the Ugly is the antithesis of an echo chamber. On the contrary, its cornerstone is diversity in game taste. Among the hosts and wide range of regular guests, you are guaranteed to hear not only an approximation of your own viewpoint but its polar opposite, as well. All contributors share a passion for gaming and a desire to delve deep into discussion.
Brief host bios: Andrew Denison prefers heavy, complicated games and has been earned the nickname "the Mathochist". Opaque, economic, Trent Hamm, the "Game Mage" has been gaming for decades and plays every type of game out there, Ameritrash, Euro, family, economic, you name it: Trent plays it. Except Splendor. Trent HATES Splendor. Speaking of hate, host Joe Sallen loathes game altering randomness, fact which many believe characterizes him as a Eurogamer. In his view of the existential debate of gaming, mechanisms come before theme. Come celebrate the ever expanding world of tabletop gaming with the GBU!
Additionally, get the most from your time spent gaming with help from The Sallen Coefficient, a video review series by Joe Sallen. In each video, Joe explores multiple aspects of the game and how they contribute to its overall efficacy as entertainment. The eponymous Coefficient refers to the depth of a game in relation to the time you'll spend playing and learning it. Joe challenges himself to delve deeper than ever-present subjective qualifiers like "fun", "good", and "I like it" that require the audience to have prior knowledge of the reviewer's tastes. Each video review will leave you with a profound understanding of the game and, most of all, an idea of whether or not to bring it to your table.
Come join Joe, Trent, and Andy as Geof tells about his experiences at the first ever PAX Unplugged convention held in Philadelphia at the same time as BGG Con.
Trent’s BGGCon “to-be-played” List - 1817, Gandhi, For-Ex, Gaia Project, Pulsar 2849, Legend of the Five Rings tournament, Nusfjord, Riverboat. Also, Joe puts Munchkin in perspective.
Geof Gambill and Carmen Petruzelli had the time of their lives at Essen Spiel in October and they are joining TC and Joe to unpack their experiences and game bags for your listening pleasure!
Ever played a game and thought “This feels like nothing else I’ve ever played?” In this week’s episode of the Good, the Board, and the Ugly Andy, Trent and Joe discuss games in a league of their own in the field of heavy games.
TC and his daughter Kate make a top five list of games that feature pink! Don’t forget the meaning of pink. Help out women in the battle against breast cancer here.
Trent, TC, and Joe discuss cooperative games, more specifically how recent cooperatives have broken the mold and extinguished the Alpha gamer problem.
Andy, Trent, and Joe are back together to talk about games that feel balanced on the edge of a knife. Is the fragility of a game system a negative or a positive? Spoiler alert: It’s probably both, depending on your perspective.
Joe and T.C. take us on a museum tour of sorts as we examine games that come from a bygone era : pre-1990’s! What games have maintained their ability to entertain throughout the years? Listen and find out on this week’s episode of The Good, the Board, and the Ugly.
Joe discusses some of the big escape room games released from a broad perspective.
In this week’s episode, GBU is joined by designer Cole Wehrle, who made a name for himself designing with Phil Eklund. They chat with Cole about his journey, design philosophy, and what we can look forward to seeing from him in the future. It may surprise you!
GBU chats about the niches that they have identified within the board gaming hobby. What are the benefits and drawbacks of being in a sector of the hobby deemed a niche?
Episode 132: If you can't beat 'em...
What do you do in situations where you can’t possible win the game? Do you play for the best possible spot? Do you do all things possible to hurt the person in the lead? Do you create an alternate personal win condition that may or may not involve watching the world burn? All this and more in this week’s episode of the most free-thinking tabletop podcast on the air!
Joe gives the Sallen Coefficient for the cooperative settler destruction game Spirit Island, designed by R. Eric Reuss and published by Fabled Nexus and Greater Than Games in 2017.
What makes theme come through in board game mechanisms? Is it a bible's worth of flavor text? Does a lack of control contribute to the theme in a game? All this and more will be discussed as the tabletop team of rivals reconvenes.
Joe gives a Sallen Coefficient for The Voyages of Marco Polo, a dice placement and point-to-point movement game designed Daniele Tascini and Simone Luciani, the design team behind the great Tzolk'in as well as many other recent games.
In this episode, Trent, Andy, and Joe delve into the reasons they engage in the brutal onslaught of attacking and defending opinions every week on this free thinking show.
Joe puts the classic Modern Art through the metric of the Sallen Coefficient. Vanuatu was designed by the prolific Reiner Knizia and most recently published by CMON in 2017.
Joe and Andy are joined by T.C. Reid and Geof Gambill to discuss Geof's experiences at the WBC held earlier this August. As an event with a primarily competitive nature, they'll share how this distinguishes the WBC from other conventions.
Joe puts Vanuatu through the metric of the Sallen Coefficient. Vanuatu was designed by Alain Epron and most recently published by Quined.
Trent, Andy, and Joe take on a hot topic for debate: the ethics of paid reviews. How should we classify review copies?
Andy names his favorite light games! Reviews of Watson & Holmes, The Great Zimbabwe, and 18Ireland.
Joe looks at Not Alone, designed by Ghislain Masson and published in the U.S. by Stronghold games.
Joe looks at Cottage Garden, designed by Uwe Rosenburg and published in the U.S. by Stronghold games.